- Depending on the orientation of the trapdoor, it's texture is scaled up by a little bit and is chopped off. (see screenshots for clarification)
- The angle at which the camera is pointed at affects how the texture is 'anchored' on the block.
What I expected:
- I expected the trapdoor texture to be scaled according to the blocks width.
- I expected the trapdoor texture to stay in place while moving the camera.