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Bug
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Resolution: Fixed
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1.19.70.21 Preview, 1.19.70.20 Preview, 1.18.10.26 Beta, 1.18.0.22 Beta, 1.17.40.20 Beta, 1.17.10.22 Beta, 1.16.220, 1.16.200.56 Beta, 1.16.100.56 Beta, 1.16.0.66 Beta, 1.14.1 Hotfix, 1.12.1, 1.14.60 Hotfix, 1.16.40 Hotfix, 1.16.100, 1.17.32, 1.17.34, 1.19.22 Hotfix, 1.19.51, 1.19.81 Hotfix
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Confirmed
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Multiple
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390104
Activating a trapdoor one block above the ground while standing "under"/in it does NOT activate crouching movement for the player.
This functionality does exist on Java edition and is apparently considered intentional.
The only way to enter 1 block high passageways on bedrock edition is by swimming or elytra flying into an opening of that size.
- is duplicated by
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BDS-18330 Player no longer sneaks when going under a trapdoor
- Resolved
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MCPE-75696 trapdoor dont push you down when closing
- Resolved
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MCPE-78967 unable to use trapdoors to crawl
- Resolved
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MCPE-81389 trapdoor intersects character rather than crawl
- Resolved
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MCPE-82472 Bug with Trapdoors
- Resolved
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MCPE-125677 Player not crawling like java edition
- Resolved
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MCPE-131664 Not able to crawl
- Resolved
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MCPE-141346 when the character is pressed with any trapdoor, it sticks the character's collision box, it even happens with the piston
- Resolved
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MCPE-143195 No crawl feature
- Resolved
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MCPE-145068 I couldn't crawl even if I did exactly what it told me to do on the video...
- Resolved
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MCPE-166409 Closing a trapdoor on half of your body doesn't lower you
- Resolved
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MCPE-166499 The character does not duck when a trapdoor closes on him
- Resolved