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Bug
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Resolution: Fixed
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1.16.30.57 RTX Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.100.54 Beta, 1.15.0.11 RTX Beta, 1.16.100.52 Beta, 1.16.100.51 Beta, 1.16.100.50 Beta, 1.16.20.54 Beta, 1.15.0.9 RTX Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.61 Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.15.0.55 Beta, 1.15.0.54 Beta, 1.15.0.53 Beta, 1.15.0.51 Beta, 1.14.20 Hotfix, 1.13.0.6 Beta, 1.12.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.100.59 Beta
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Confirmed
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Windows
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372599
Most sounds in Bedrock edition are very unbalanced compared to some other sounds. For instance, the sounds while walking are much louder compared to other sounds such as breaking a block, In Java edition, this issue of poor sound balance does not exist, as the walking sounds are very subtle while the block breaking sounds are most prominent.
- is duplicated by
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MCPE-48029 Some sounds are glitched
- Resolved
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MCPE-51469 Walking sounds, MUCH louder than all other in game sounds
- Resolved
- relates to
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MCPE-60799 Block breaking sounds originate on the South-East corner of the block
- Open
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MCPE-168744 Most sounds are too loud up close and/or too quiet a short distance away
- Open
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MCPE-35222 Sounds of some entities do not fade or cut off, even if we are very far from them
- Resolved
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MCPE-54356 Raid horn is too loud for players when getting close to a raider during a raid
- Resolved
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MCPE-85593 Raid horn is too loud regardless of location on 1.16
- Resolved