Affects Version/s: 18.104.22.168 Beta, 22.214.171.124 Beta, 1.16.10
Fix Version/s: 126.96.36.199 Beta
Platform:Windows 10 - PC
The sound_definitions file allows for an option for sound pitch that is used by several vanilla sounds. However, it does not work, and the original pitch from the source sound file is always used. I have confirmed this issue to exist in most places sounds can be played in-game.
- Download the attached world
- Press the button on the left, then the right
→ Both sound identical
The resource pack contains a single sound_definitions file with pitch specified, so they should sound different.
Obviously /playsound has its own pitch option, which works fine. However, the sound definitions pitch is still ignored in all other contexts, such as mob sounds or animation sounds. Additionally, this bug makes it impossible to pitch the individual sounds that comprise a sound event when using /playsound.