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  1. Minecraft (Bedrock codebase)
  2. MCPE-49415

Armor stands' x-rotation tends to move towards 0

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.17.10.21 Beta, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.14.20 Hotfix, 1.13.1, 1.14.1 Hotfix, 1.12.1, 1.12.0, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.20, 1.16.210, 1.16.221 Hotfix, 1.18.2 Hotfix, 1.18.12 Hotfix, 1.18.30, 1.19.0, 1.21.31 Hotfix
    • Confirmed
    • Multiple
    • 318461

      The bug:

      An armor stand's x-rotation will move towards zero over the course of a couple of ticks, mimicking other mobs. This differs from the behavior exhibited in Java Edition, where the x-rotation remains the same and does not change.

      What I expected:

      For the armor stand's x-rotation to not change. It should retain the value it was set to, just like a boat.

      What happens:

      The armor stand's x-rotation moves towards zero over the course of a couple of ticks.

      Steps to reproduce:

      • Summon a new armor stand:
      /summon armor_stand ~ ~ ~
      • Have the following in a repeating command block:
      /execute @e[type=armor_stand,c=1] ~ ~1 ~ particle minecraft:basic_flame_particle ^ ^ ^1.5

      (To illustrate where the armor stand is currently looking)

      • Teleport the armor stand to itself with a change in pitch:
      /execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @s ~ ~ ~ ~ -90

       The armor stand's x-rotation will quickly lower to 0.

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              Created:
              Updated:
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