Details
Description
Summary:
Disabling the tntExplodes gamerule does not prevent TNT from exploding.
How to reproduce
1. /gamerule tntExplodes false
2. /summon tnt
→ It explodes, killing you and destroying blocks
Original Description:
Turning off the TNT Explodes gamerule will remove any ignited TNT lit by a player as soon as it was created. But if you use a command to summon TNT ( /summon tnt ) it will be created and after the fuse runs out, will explode regardless of the gamerule. This creates a loophole that could be used for obvious malicious purposes.
Attachments
Issue Links
- is duplicated by
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MCPE-65250 tntExplodes gamerule does not prevent TNT from exploding
- Resolved
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MCPE-71900 tntexplodes = false doesn't work in 1.16 beta
- Resolved
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MCPE-75203 TNT summon bug
- Resolved