-
Bug
-
Resolution: Fixed
-
1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.220, 1.16.210.53 Beta, 1.16.0.57 Beta, 1.16.0.58 Beta, 1.12.0, 1.14.60 Hotfix
-
Confirmed
-
Multiple
-
345340
Summary:
Disabling the tntExplodes gamerule does not prevent TNT from exploding.
How to reproduce
1. /gamerule tntExplodes false
2. /summon tnt
→ It explodes, killing you and destroying blocks
Original Description:
Turning off the TNT Explodes gamerule will remove any ignited TNT lit by a player as soon as it was created. But if you use a command to summon TNT ( /summon tnt ) it will be created and after the fuse runs out, will explode regardless of the gamerule. This creates a loophole that could be used for obvious malicious purposes.
- is duplicated by
-
MCPE-65250 tntExplodes gamerule does not prevent TNT from exploding
- Resolved
-
MCPE-71900 tntexplodes = false doesn't work in 1.16 beta
- Resolved
-
MCPE-75203 TNT summon bug
- Resolved