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Bug
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Resolution: Works As Intended
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None
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1.11.4
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None
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Unconfirmed
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Xbox
On Xbox 360 and Playstation 4, when a sticky piston is activated by an observer, the quick pulse of energy causes a fast reciprocation of the sticky piston, which then leaves the redstone block behind. When reactivated by the observer, the the sticky piston picks up the redstone block and takes it away. This makes a great switch. Yet on the Xbox One, the sticky piston never lets go of the redstone block, which ruins the function of this type of switch. It is supposed to leave that restone block behind and then pick it up on the next impulse. (I have no idea what "version" is affected, I just entered 1.11.4 because I was required to enter something). Xbox One, whatever that is.
- duplicates
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MCPE-36986 Sticky Pistons don't spit out their blocks
- Resolved