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Bug
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Resolution: Fixed
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1.16.0.60 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.14.20 Hotfix, 1.14.0.6 Beta, 1.14.1 Hotfix, 1.12.0.9 Beta, 1.11.4, 1.12.1, 1.13.0, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.20, 1.16.40 Hotfix
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None
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Confirmed
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Multiple
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277872
Mobs in general will not walk over short blocks(ones that are shorter than a full blocks, like slabs). This is a pretty easy thing to spot in survival, as lower slabs are used everywhere, so you will typically see mobs stuck on them, not walking over them, or jumping in circles on them.
This does not apply to all blocks that do not have a full hitbox, just a few.
Ones i have tested are: Lower slabs, Enchantment tables, Soul Sand, Brewing stands
This should also affect farmland and path blocks, but those have incorrect(full sized) hitboxes, so are fine in this case.
Keep in mind, mobs not walking over these blocks, is only an issue if the block has nothing below it.
How to reproduce.
1. Go 30 blocks off the ground, and make a 1 wide by 10 long row of lower slabs.
2. spawn a zombie on one end, and a villager a couple blocks away.
3. You will see that neither the zombie, nor the villager will walk away from one another.
4. Start placing full blocks under the lower slabs, and they will start to move again. This can be repeated will all blocks listed above.
Expected result:
Mobs would walk over and pathfind across these blocks with little to no issue.
Below you can see one of my set ups for testing this. Placing solid blocks below any of the short ones, allow the mobs to move.
Full demonstration, and explanation of this bug here:
https://youtu.be/qR5M5v0XDM0?t=172
- is duplicated by
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MCPE-48122 Mobs can't find a path on half slabs
- Resolved
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MCPE-51318 path finding
- Resolved
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MCPE-53729 ALL mobs can't path on half-slabs, and just spin in circles! (Xbox One&Windows 10)
- Resolved
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MCPE-55421 Mobs Continuously Jump When On Non-Full Blocks
- Resolved
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MCPE-57128 Mobs Can't Pathfind Over Floating Slabs Or Beds
- Resolved
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MCPE-59955 Soulsand prevents zombie pigmen from pathfinding
- Resolved
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MCPE-64535 Mob path finding
- Resolved
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MCPE-65068 When friendly creatures (cows, sheep, pigs) stand on boxes of boxes, they act as if they are anchored
- Resolved
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MCPE-66496 Villagers won't pathfind on bottom half slab platforms
- Resolved
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MCPE-67219 Mobs Spin In A Circle/Stand Still When They Are On Soul Sand
- Resolved
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MCPE-68444 Passive/Neutral Mob AI breaks upon navigating on top of a chest
- Resolved
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MCPE-71806 Mobs walking in circles on soul sand
- Resolved
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MCPE-76640 Villagers get stuck on chests
- Resolved
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MCPE-77043 Mobs spin on soul sand
- Resolved
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MCPE-77621 Mobs Can't Pathfind Onto Soul Sand
- Resolved
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MCPE-79857 Mobs get stuck spinning in circles on slabs on a .5 y cord
- Resolved
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MCPE-81188 Mobs do not path find over half slabs
- Resolved
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MCPE-86791 Villagers not Pathfinding to Beds
- Resolved
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MCPE-94949 Normally aggressive mobs towards Villagers will not pathfind to them if either are on a half slab
- Resolved
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MCPE-96299 Mobs don't move or attack when they're on top of an End portal frame
- Resolved
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MCPE-101871 Villager pathfinding breaks when large numbers of lower half slabs are used
- Resolved
- relates to
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MCPE-45256 Mobs Get Stuck In Their Pathing and constantly try and jump over slabs
- Resolved
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MCPE-45560 AI pathfinding gets stuck in various places
- Resolved
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MCPE-98568 Blocks that are shorter than full blocks limits how fast a mob can run
- Resolved
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MCPE-100622 Mobs can't pathfind over most short blocks
- Resolved
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MCPE-37005 Mobs can't navigate inside of waterlogged blocks
- Resolved
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MCPE-99698 Mobs no longer see buttons as full blocks and thus won't walk off edges.
- Resolved