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Bug
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Resolution: Fixed
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1.13.0.1 Beta, 1.14.30.51 Beta, 1.14.25.1 Beta, 1.14.20 Hotfix, 1.14.2.51 Beta, 1.14.2.50 Beta, 1.14.0.51 Beta, 1.14.0.50 Beta, 1.13.3, 1.13.2, 1.14.0.4 Beta, 1.13.1, 1.14.1 Hotfix, 1.14.0.3 Beta, 1.14.0.2 Beta, 1.14.0.1 Beta, 1.13.0.18 Beta, 1.13.0.17 Beta, 1.13.0.16 Beta, 1.13.0.9 Beta, 1.13.0.6 Beta, 1.12.0.12 Beta, 1.12.0.10 Beta, 1.12.0.9 Beta, 1.12.0.6 Beta, 1.13.0.4 Beta, 1.13.0.2 Beta, 1.13.0, 1.14.1.2 Beta, 1.14.0
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None
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Confirmed
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Windows
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245648
The bug happens when exiting the world and loading the world again.
Basically, before exiting the world, the barrel can receive a redstone signal and give and output (just like a regular block).
But - if you will exit the world and then relogging -> the barrel stop working which means that redstone don't pass through it at that point!
See the video if it wasn't clear. Ask me anything you want.
By PHO: Confirmed to be affecting 1.14.0 (iOS).
Barrels behaves like a solid opaque block until you relog. That is,
- Strongly powered Barrels can power adjacent redstone dust.
- Weakly powered Barrels can activate adjacent redstone components.
- Redstone torches attached to a side of a Barrel can negate its output based on the powered state of the Barrel.
- Repeaters can receive power from weakly powered Barrels.
But once you relog, Barrels lose all of these properties and starts behaving just like Glass blocks. Breaking and re-placing them will recover their initial functionalities.
- is duplicated by
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MCPE-45201 Observer detects place/remove items on storage blocks(chest,barrel,etc)
- Resolved
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MCPE-45253 Barrels cannot be powered after world is reloaded
- Resolved
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MCPE-47528 Iron Door Failure - After Reloading World Within Block Circumstances
- Resolved
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MCPE-50249 Redstone signal through barrels breaks after reloading chunk
- Resolved
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MCPE-52634 Redstone Signal No Longer Passes Through Barrels When World is Reloaded
- Resolved
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MCPE-54095 Issue with barrel and redstone
- Resolved
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MCPE-54343 barrals behaving as transparent blocks
- Resolved