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  1. Minecraft (Bedrock codebase)
  2. MCPE-46403

Add-on Bug, custom projectiles cant use "homing": true due to hardcoded forced gravity

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 1.11.1, 1.11.2
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed
    • Platform:
      Windows 10 - PC

      Description

      You guys must have some hardcoded behavior for existing projectiles or something vs custom made ones.

       

      • If I make an entity shoot a minecraft:shulker_bullet projectile, it uses homing correctly
      • If I modify minecraft:thrown_trident and add '"homing": true' and make an entity shoot it, it uses homing correctly
      • If I new projectile copied exactly from the shulker_bullet entity json and update format_version to 1.10.0 or 1.8.0 etc, and give it my own custom identifier, eg mzo:test_projectile, and make an entity shoot it, it instantly falls to the ground, even if i set gravity to 0 (which is ignored with the other entities anyways)

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            • Reporter:
              corosus Kevin Gagnon
            • Votes:
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              Dates

              • Created:
                Updated: