Resolution: Works As Intended
Affects Version/s: 18.104.22.168 Beta, 1.14.1 Hotfix, 1.11.1, 1.11.3, 1.11.4, 1.12.0, 1.13.0, 1.14.0, 1.14.60 Hotfix
Fix Version/s: None
Updated description by [Mod] GoldenHelmet
- Stand in a village (1 villager and 1 claimed bed is enough).
- Spawn an iron golem using iron blocks and a carved pumpkin/Jack-o-Lantern.
- Observer the iron golem for a while.
The iron golem patrols the village, staying within a certain distance of its center.
The iron golem wanders without regard for the village and eventually wanders far away.
Iron Golems are constantly running away from the villages I spawn them in. It seems their AI doesn't recognize the new villages, because instead of guarding and patrolling the new village, they run, somewhat erratically, all over the place until they leave the village and get lost. This has happened on multiple occasions, in different worlds I've created.
Other than this, the iron golems seem to behave perfectly normal. They kill mobs as normal, avoid water and everything else. It just seems they can't recognize the new villages as places they are supposed to protect. Also, every iron golem this has happened to has been spawned by myself, and I've only played in creative mode, if that means something.