-
Bug
-
Resolution: Fixed
-
None
-
1.13.0.1 Beta, 1.12.0.14 Beta, 1.11.0, 1.11.1, 1.11.2, 1.11.4, 1.13.0.2 Beta, 1.12.0
-
None
-
Confirmed
-
Windows
-
231906
In 1.11 is was made so that creepers would be able to spawn in a 1.8 block tall area (under upper trap doors) this would normally allow for creeper only farms, a thing that bedrock desperately needs and has needed for years. Anyway, the issue is that everything spawns under trap doors now. Zombies, witches, skeletons etc.
Only creepers, spiders and i think baby slimes should be able to spawn in an area under trap doors.
How to reproduce.
1. create a flat world, keep it daytime.
2. make a 32x32 room of solid blocks, so that its completely dark inside. The room should be two blocks tall.
3. put any kind of upper trap door on the ceiling
-this should allow you to walk under it just fine
4. observer as creepers, spiders, and zombies all spawn under the roof and walk around freely.
Only the creepers/spiders should ever spawn
It has become pretty apparent that bedrock doesn't have proper hit boxes for most mobs, for instance you cannot prevent spider spawns as they spawn in a 1x1 area. When fixing this, it would be amazing if at least the hostile mobs in bedrock where given a proper hitbox, like those of java.
- is duplicated by
-
MCPE-45075 Mobs other than creepers and spiders spawning in 1.8 high spaces
- Resolved
- relates to
-
MCPE-24120 Creepers will not spawn in and get stuck in 1.8 block tall areas.
- Resolved
-
MCPE-48621 Hostile Mob Spawning Bug
- Resolved