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  1. Minecraft (Bedrock codebase)
  2. MCPE-45505

The Strength effect works in a weird way...

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Cannot Reproduce
    • Affects Version/s: 1.12.0.2 Beta, 1.12.0.3 Beta, 1.11.1
    • Fix Version/s: None
    • Confirmation Status:
      Unconfirmed
    • Platform:
      Windows 10 - PC

      Description

      The strength effect in this version of the game works in a very odd and glitchy way. Any strength ID number between 0 and 50 will work just fine. However, if I give myself any strength ID over 50, it alternates between a critical hit being one shot, and not being able to kill the entity at all with regular hits but still do knockback; regular hits are a one-shot kill, but critical hits won't kill the entity; knockback will be dealt to the entity, but no damage will be dealt. However, if I give myself any strength effect ID over 77, it will cause me to do no knockback or damage when hitting the entity. The game acts like the entity is not their at all, while it really is there. This is a critical problem with how the game calculates the strength effect. Please do fix this!

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            Reporter:
            RedUser Alan Burtner
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              Updated:
              Resolved: