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Bug
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Resolution: Cannot Reproduce
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None
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1.9.0
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None
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Unconfirmed
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Windows
This appears to be fixed in 1.10. Though seeing as I haven't found the change log with this fix mentioned, I'll leave it up temporarily.
From the changelog:
- Player position is now accurately saved when exiting and rejoining a world
Description:
When signing out of a game at world height (standing on a block at y= 255, player height = 256), signing back in to the game results in a variety of unpredictable behaviors.
The most frequent possibility is that the player will appear somewhere below the block they signed out on, slightly offset in x or z coordinate value (this is not what is described in https://bugs.mojang.com/browse/MCPE-38374).
The next most common result is respawning in at y = -40 (below bedrock) and instantly dying if in survival.
The least common behavior is actually respawning where you signed off, which would be the expected result.
Steps to Reproduce:
1) Create a new creative world.
2) Place a block at y=255 and stand in the middle of it.
3) Leave the game and come back.
4) Notice the variety of strange results.
5) For more fun, fill a 16x16 area around the player's perch down to y=2 with solid blocks. Move around and retry. Certain positions seemed more likely to result in strange behavior than others.
Severity:
Moderately severe by my estimate. While it's unlikely that most players build to world height, those that do can encounter severe progress loss. It also indicates a slightly unpredictable implementation, which could indicate further issues not yet discovered.
Unlisted Video Example (7:27): https://youtu.be/r8Ups0My1uw
The end of the video contains two below bedrock spawns, and they can occur even with air blocks below the block(s) at 255.