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Bug
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Resolution: Unresolved
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None
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1.19.50.22 Preview, 1.19.50.21 Preview, 1.19.50.20 Preview, 1.19.40.24 Preview, 1.13.0.1 Beta, 1.12.0.14 Beta, 1.19.30.25 Preview, 1.19.20.22 Preview, 1.18.30.29 Preview, 1.18.30.28 Beta, 1.18.10.27 Beta, 1.18.10.26 Beta, 1.18.10.21 Beta, 1.18.0.21 Beta, 1.18.0.20 Beta, 1.16.210.55 Beta, 1.15.0.8 RTX Beta, 1.16.0.60 Beta, 1.14.1.3 Beta, 1.11.0.10 Beta, 1.9.0, 1.11.0.1 Beta, 1.11.0.3 Beta, 1.11.0.9 Beta, 1.11.0, 1.12.0.3 Beta, 1.12.0.4 Beta, 1.11.1, 1.11.2, 1.11.3, 1.11.4, 1.13.0.2 Beta, 1.12.0, 1.14.1.2 Beta, 1.14.0, 1.14.60 Hotfix, 1.17.32, 1.17.33, 1.17.34, 1.18.0, 1.18.1 Hotfix, 1.18.2 Hotfix, 1.19.10, 1.19.22 Hotfix, 1.19.31 Hotfix, 1.19.40, 1.20.62 Hotfix
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None
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Confirmed
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Multiple
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181043, 718959
The new Pillager mob tries to get close to it's target after reloading the crossbow. This should not be the case, they should try to shoot from the furthest distance possible, like skeletons do.
- is duplicated by
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MCPE-76607 Pillager’s have horrible A.I
- Resolved
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MCPE-143949 Pillager AI is outdated in Bedrock edition
- Resolved
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MCPE-153387 pillager's ai is not as good as Java, always shooting at close range.
- Resolved
- relates to
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MC-137755 Pillagers are near enemies when attacking
- Resolved