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  1. Minecraft (Bedrock codebase)
  2. MCPE-42310

Players can spawn in and take damage or die before the world loads correctly

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Details

    • Bug
    • Resolution: Unresolved
    • 1.18.30.26 Beta, 1.18.20.23 Beta, 1.17.11 Hotfix, 1.17.10, 1.16.230.54 Beta, 1.16.220, 1.16.220.50 Beta, 1.16.210.58 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.53 Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.100.54 Beta, 1.16.100.52 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.9.0, 1.10.0.4 Beta, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.40 Hotfix, 1.16.100.59 Beta, 1.16.100, 1.16.200, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix, 1.17.0, 1.17.2 Hotfix, 1.17.30, 1.17.34, 1.18.2 Hotfix, 1.19.22 Hotfix, 1.19.30, 1.19.31 Hotfix, 1.19.40, 1.19.41, 1.19.51
    • None
    • Confirmed
    • Multiple
    • 178480 / 715830

    Description

      Verification builds:
      1.10.0.4 Beta
      1.9.0

      Summary:
      Players can spawn into a world and take damage before the world has finished loading, or before the player has fully joined a multiplayer world. This can result in players dying before they are able to move to safety.

      Steps to Reproduce:

      1. Spawn a zombie
      2. Enter survival mode
      3. Leave the world
      4. Join the world again

      Observed Results:
      The player rejoins in the middle of an attack, with a different amount of health than from when they last left the world, suggesting that the zombie had free hits on the player.

      Expected Results:
      Players should not die or take damage before they have fully joined the world.

      Screenshots/Videos attached: No

      Notes:

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              Mega_Spud [Mojang] Mega_Spud (Jay Wells)
              Votes:
              64 Vote for this issue
              Watchers:
              29 Start watching this issue

              Dates

                Created:
                Updated:
                CHK: