188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 1.8.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.21, 1.16.20, 1.16.40 Hotfix, 1.16.100, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix, 1.17.30, 1.18.12 Hotfix, 1.18.31, 1.19.21 Hotfix
- Open MCPE-40288.mcworld . This word contains a trapped villager, a short minecart track, and a saved drowned-with-trident-in-minecart structure.
- Flip the lever. This will load a drowned with a trident in a minecart and start sending it back-and-forth along the track.
The drowned with the trident keeps the same equipment.
If you wait long enough the drowned will eventually acquire both a fishing rod and a nautilus shell.
This is a bug in the vanilla behavior file. Every time a ranged drowned switches to melee mode because its target is close it also loads the melee equipment table, which gives it a chance of getting fishing rod and nautilus shell. To fix the bug, move the melee equipment table to its own component group that would be added only when spawning a melee drowned. (This bug and the fix needed is analogous to MCPE-137149; compare zombies who have a separate component group for spawned equipment.)
Ok, so I was randomly messing around in my world when I suddenly noticed that after a drowned with a trident threw it at a villager and killed it, the drowned suddenly had a fishing rod. Hours later, I was testing to see what was the issue and another drowned with a trident suddenly had a nautilus shell in its offhand. After spawning loads of villagers, its trident became a fishing rod and another bug was discovered: it could still shoot tridents even though it had been replaced by a rod. This is confusing but if I had to guess, the chance of the drowned's trident of changing into a rod (and the drowned to suddenly have a nautilus shell in its offhand) are the same as the chance of finding a drowned with the item. The video I recorded was too long to upload but you could try to test it by:
- Spawning a drowned with a trident in a river or ocean in Creative Mode with Easy difficulty (so no zombie villagers), and clearing other drowned from the area.
- Spawn one villager at a time in the same river/ocean as the drowned, but at a distance such that the drowned wants to use its trident instead of melee.
- Let the drowned kill the villager and repeat, until its trident turns into a rod. This may take a while. Also, a nautilus shell may also suddenly appear in its offhand.
- Once the trident turns into a rod, test whether the drowned can still shoot tridents, using villagers. Note that the drowned can drop the rod like normal.
Is there a way to send the video to anybody so I can show more proof?