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Bug
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Resolution: Fixed
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1.5.3, 1.6.0.30 Beta, 1.6.0, 1.6.1, 1.7.1, 1.7.0, 1.8.0, 1.8.1, 1.10.0.3 Beta
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Confirmed
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Phone - iOS - iPhone 7 Plus
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139932
Update by Mega_Spud:
Summary:
Renaming an item using an anvil increases the prior work penalty, it should not. It should only add a single level, plus any prior penalty.
Wiki:
Renaming always costs a single level, in addition to any Prior Work penalty. Renaming will not increase the prior work penalty.
Repro Steps:
- Obtain sufficient XP
- Switch to Survival
- Rename a new sword in an anvil
- Notice the XP cost
- Rename it several more times, and notice the exponential increase in cost
Observed Results:
The costs doubles each time it's renamed. In Survival, the item will become 'too expensive' to upgrade, rename, or repair.
Expected Results:
Renaming should only cost one level each time, and should not add to the prior work penalty.
Screenshots/Videos attached: Yes (YouTube link)
Notes:
Original Description:
According to wiki page "Anvil mechanics", renaming items should NOT increase the prior work penalty(Java Edition 1.13.1 works well).
Affects Platforms: iOS, WIN10
Video Link: https://youtu.be/eTEXjjQltlI
- is duplicated by
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MCPE-42819 Renaming increases repair cost/prior work penalty.
- Resolved
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MCPE-44772 anvil renames should always be 1 level
- Resolved
- relates to
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MCPE-45130 Disenchanting w/ Grindstone does not remove high XP cost for later repairs
- Resolved