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Bug
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Resolution: Duplicate
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None
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1.5.3
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None
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Unconfirmed
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Windows
I created a piston monostable circuit, as shown below.
When powered, it emits a brief signal as expected.
I followed this up with a second monostable circuit.
Now when the switch is activated, the first piston raises and a brief signal passes through (again, as expected). However, although the second piston raises, the second repeater is never powered.
Expected behavior is for the second repeater to be powered for a tick in the same way the first repeater was.
- duplicates
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MCPE-15793 Redstone components don't apply the correct amount of delay when activated by world changes
- Reopened