Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-36212

Elytra + Realms + Riptide 3 means complete stop to the elytra, or glitches above layer 256



    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s:
    • Fix Version/s: None
    • Labels:
    • Confirmation Status:
    • Platform:
      Windows 10 - PC


      So you can use the trident in the rain to give yourself a boost, and with an elytra, this speed quickly comes up. In a singleplayer world this doesn't occur, but in realms the world doesn't generate fast enough, or when I'm above the 256 block limit (correct me if I'm wrong but the world doesn't seem to generate then) it starts glitching and sometimes holding me in the same spot for several seconds.

      How to replicate:

      In a minecraft realm, set the weather to rain. Have a trident with riptide 3 and a elytra (doesn't need to have enchantments but I had Unbreaking 3 and Mending on mine)

      Use the trident to give yourself a speed boost, and then keep doing this. Eventually, you will start hitting an invisible wall, or, if beyond layer 256, start getting lagback.

      In good conditions, you can fly 10,000 blocks in a minute, but in the realm it takes four minutes to fly that same distance. You may say that it's the conditions I'm flying in, but really it would only slow me down a bit. So is the glitching above 256 blocks an anticheat thing? If not, what is it? Whatever it is, it's a bug that needs to be fixed.

      Update: So after my 10 player realm trial expired I bought the two player version and.. it got worse. Also it does happen in singleplayer but far, far less frequently.

      Here's a video of it on the 10 player realm: https://www.youtube.com/watch?v=cCBqxKXiZ_A

      Here's a video of it on the 2 player realm, where I explain what's going on https://www.youtube.com/watch?v=vBMpqxEKKYg




            • Reporter:
              ConnorTheDemon Connor Williams
            • Votes:
              0 Vote for this issue
              0 Start watching this issue


              • Created: