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Bug
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Resolution: Works As Intended
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None
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1.5.2.1
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None
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Unconfirmed
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Nintendo Switch
Its actually 1.5.1 on the Switch.
The Nintendo Switch Edition I had first before this new Bedrock Edition came out, I had build a building that has pistons, hoppers, and Redstone components in them. I made a cobblestone generator which push down the cobblestones mixed with lava and water, and on top of the hoppers, which should freeze the pistons, meaning that when i break the cobbkestone block, it makes ths item fall into the hoppers, which transfer them into the chest, and itll continue to generate more cobblestones. Now this also happened on PC as well, that when i transfered the world intk the new MBE, that the same building works, except that now, the hoppers is being pushed by the built up cobblestones which is pushed by pistons, pushes the hoppers, and breaking the Redstone dust under the hoppers. This works well in the MNSE, which is a small world map, but the hoppers just freezes where it's at. I tried this in the creative mode to see for it myself, and placed the piston on top facing down, place the Redstone stuff to repeatedly power the pistons, and placing blocks u see the pistons like it was generating cobblestones, and got to the hoppers, and started to push it down. Now, I see that the limited of the hoppers is about 12 blocks to push and freeze the pistons, and I can make a building that tall to pursue the completed building, but that's too much trouble to do all of that. Can you fix the hoppers to freeze in place without the pistons to push it? I would really appreciate it.
(I'm guessing that this is right.)