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Bug
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Resolution: Fixed
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1.16.210.54 Beta, 1.16.0.61 Beta, 1.5.1.2, 1.14.30 Hotfix, 1.14.60 Hotfix
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None
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Confirmed
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Windows
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338651, 356760
Update by Mega_Spud:
Summary:
Teleporting an entity with the /tp command should match the target's rotation to the one running the command. This issue was partially fixed in a recent beta (for armour stands), but according to users the fix should be applied to other entities as well:
Repro steps:
- Teleport an entity to the player using the following command:
/tp @e[type=...] @p
Observed Results:
The /tp command does teleport the entity to the player, but doesn't rotate the entity to have the same rotation as the player
Expected Results:
The entity should have its rotated changed to match the player when teleported
Screenshots/Videos attached: No
Notes:
Original Description:
The /tp command does teleport the armor stand to the player, but doesn't rotate the armor stand to have the same rotation as the player:
/tp @e[type=armor_stand] @p