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  1. Minecraft (Bedrock codebase)
  2. MCPE-35979

/tp doesn't transfer rotation of the executor to the target

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    Details

    • Type: Bug
    • Status: Reopened
    • Resolution: Unresolved
    • Affects Version/s: 1.16.0.61 Beta, 1.5.1.2, 1.14.30 Hotfix, 1.14.60 Hotfix
    • Fix Version/s: 1.16.0.61 Beta
    • Labels:
      None
    • Confirmation Status:
      Confirmed
    • Platform:
      Windows 10 - PC
    • ADO:
      338651, 356760

      Description

      Update by [Minecraft] Mega_Spud (Jay Wells):
      Summary:
      Teleporting an entity with the /tp command should match the target's rotation to the one running the command. This issue was partially fixed in a recent beta (for armour stands), but according to users the fix should be applied to other entities as well:
       
      Repro steps:

      1. Teleport an entity to the player using the following command:
        /tp @e[type=...] @p

      Observed Results:
      The /tp command does teleport the entity to the player, but doesn't rotate the entity to have the same rotation as the player
       
      Expected Results:
      The entity should have its rotated changed to match the player when teleported

      Screenshots/Videos attached: No

      Notes:


      Original Description:
      The /tp command does teleport the armor stand to the player, but doesn't rotate the armor stand to have the same rotation as the player:

      /tp @e[type=armor_stand] @p
      

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            Reporter:
            Cimap Cimap
            Votes:
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              Dates

              Created:
              Updated:
              CHK: