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  1. Minecraft (Bedrock codebase)
  2. MCPE-35979

/tp doesn't transfer rotation of the executor to the target

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.16.210.54 Beta, 1.16.0.61 Beta, 1.5.1.2, 1.14.30 Hotfix, 1.14.60 Hotfix
    • None
    • Confirmed
    • Windows
    • 338651, 356760

      Update by Mega_Spud:
      Summary:
      Teleporting an entity with the /tp command should match the target's rotation to the one running the command. This issue was partially fixed in a recent beta (for armour stands), but according to users the fix should be applied to other entities as well:
       
      Repro steps:

      1. Teleport an entity to the player using the following command:
        /tp @e[type=...] @p

      Observed Results:
      The /tp command does teleport the entity to the player, but doesn't rotate the entity to have the same rotation as the player
       
      Expected Results:
      The entity should have its rotated changed to match the player when teleported

      Screenshots/Videos attached: No

      Notes:


      Original Description:
      The /tp command does teleport the armor stand to the player, but doesn't rotate the armor stand to have the same rotation as the player:

      /tp @e[type=armor_stand] @p
      

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              Created:
              Updated:
              Resolved:
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