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Bug
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Resolution: Fixed
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1.19.30.25 Preview, 1.19.20.23 Preview, 1.19.20.22 Preview, 1.19.0.21 Preview, 1.19.0.20 Beta, 1.18.20.30 Preview, 1.18.20.29 Beta, 1.18.20.25 Beta, 1.18.20.24 Preview, 1.18.20.23 Beta, 1.18.10.26 Beta, 1.18.10.21 Beta, 1.18.0.24 Beta, 1.18.0.20 Beta, 1.17.40.20 Beta, 1.17.30.25 Beta, 1.17.30.24 Beta, 1.17.30.23 Beta, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.220.50 Beta, 1.16.210.58 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.100.60 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.100.55 Beta, 1.16.100.54 Beta, 1.16.100.52 Beta, 1.16.100.50 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.16.0.60 Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.16.0.58 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.15.0.55 Beta, 1.15.0.54 Beta, 1.15.0.53 Beta, 1.15.0.51 Beta, 1.14.30.51 Beta, 1.14.25.1 Beta, 1.14.20 Hotfix, 1.14.2.51 Beta, 1.14.2.50 Beta, 1.14.0.51 Beta, 1.14.0.50 Beta, 1.14.0.6 Beta, 1.14.0.4 Beta, 1.13.1, 1.14.1.3 Beta, 1.14.1 Hotfix, 1.14.0.3 Beta, 1.14.0.2 Beta, 1.13.0.15 Beta, 1.13.0.13 Beta, 1.5.0.14, 1.12.1, 1.13.0, 1.14.1.2 Beta, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.100.59 Beta, 1.16.100, 1.16.101 Hotfix, 1.16.200, 1.17.32, 1.17.34, 1.17.40, 1.17.41 Hotfix, 1.18.0, 1.18.1 Hotfix, 1.18.2 Hotfix, 1.18.10, 1.18.12 Hotfix, 1.19.10, 1.19.20.24 Preview, 1.19.11 Hotfix, 1.19.22 Hotfix, 1.19.40
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None
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Confirmed
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Multiple
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272363
The bug
The door opening/closing sounds are random, instead of there being a specific closed/open sound per action, the sound is totally randomised with around a 50/50 probability of it playing one of the sounds. This was changed in an earlier version of Minecraft Java Edition.
Original description
I've recently switched consoles, from PS3 to Xbox.
In the PS3 version, the door and gate open (creak) and close (ker-chunk) sounds followed the "open" and "close" actions of the door. I got very used to this audio feedback when quickly navigating through openings.
In the Xbox version, I seem to get an "open" or "close" sound with 50/50 probability, completely unrelated to the actual operation of the door or gate.
- is duplicated by
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MCPE-37091 The doors repeat the same sound sometimes
- Resolved
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MCPE-58575 Door sounds not correct
- Resolved
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MCPE-64377 Doors bug
- Resolved
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MCPE-98734 Doors play random sounds
- Resolved
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MCPE-102475 Door sounds play randomly unlike Java Edition
- Resolved