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Bug
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Resolution: Fixed
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1.18.30.29 Preview, 1.18.30.28 Beta, 1.18.30.27 Preview, 1.18.30.26 Beta, 1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.20.30 Preview, 1.18.20.28 Preview, 1.18.20.29 Beta, 1.18.20.27 Beta, 1.18.20.25 Beta, 1.18.20.24 Preview, 1.18.20.23 Beta, 1.18.20.22 Preview, 1.18.20.21 Beta, 1.18.10.22 Beta, 1.18.10.21 Beta, 1.18.10.20 Beta, 1.18.0.27 Beta, 1.18.0.24 Beta, 1.16.220.50 Beta, 1.16.210.58 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.100.60 Beta, 1.16.100.57 Beta, 1.16.100.52 Beta, 1.16.100.51 Beta, 1.16.100.50 Beta, 1.16.20.54 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.16.0.60 Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.16.0.58 Beta, 1.16.0.53 Beta, 1.6.0.5, 1.6.0.6, 1.6.0.8 Beta, 1.6.0.30 Beta, 1.7.0.2 Beta, 1.7.0.9 Beta, 1.14.60 Hotfix, 1.16.0, 1.16.20, 1.16.100, 1.16.200, 1.17.30, 1.18.0.25 Beta, 1.17.41 Hotfix, 1.18.0, 1.18.1 Hotfix, 1.18.2 Hotfix, 1.18.10, 1.18.30.21 Preview, 1.18.30.20 Beta, 1.18.12 Hotfix
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Community Consensus
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Multiple
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383684
- Some mobs like phantom, ghasts and possibly more entities always make the same amount of sound even when we are away from them and sound does not get any lower or we stop listening
Device: LG K10
Just a bit of information on ghasts: For some reason, ghast sound drop off over distance is very low. This means ghasts will likely sound the same or similar when going at survival speeds (walking, sprinting, flying with an elytra, or more related). The vanilla resource pack's sound.json file set all ghasts sounds to 600.0 volume, but this does not determine how loud the ghast actually is. It instead determines the distance where the sound will be completely cut off, not lowering the actual drop off at all. The equation for this is the following:
volume * 16 = sound distance
Anyone within that radius will have sounds play internally, no matter if the sound drop off permits it or not. However, that number for ghasts is way too high anyway. If my calculations are correct, that would mean that ghast sounds only cut off when the player is 9600 blocks away. To confirm this, running the command /summon ghast ~ ~-5000 ~ will still play ghast sounds. At this distance however, it's kind of hard to hear, but the fact that someone can hear it is likely not intended by Mojang.
- is duplicated by
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MCPE-71421 Ghast sounds are too loud even if it's far away
- Resolved
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MCPE-97125 Ghast fireball noises are heard by players out of range when loaded by another player
- Resolved
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MCPE-109619 Ghasts make too much sounds
- Resolved
- relates to
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MCPE-14420 Dropper and dispenser sound is not directional
- Resolved
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MCPE-51049 Sounds are not properly balanced
- Resolved
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MCPE-168324 Ghast creeps up very quietly.
- Resolved
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MCPE-90160 Minecart sound heard from very far away.
- Open