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Bug
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Resolution: Cannot Reproduce
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None
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1.4.2.0, 1.8.0
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None
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Confirmed
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Windows
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124328
Verification builds:
1.4.2.0
Summary:
Observers in Bedrock have a 3 redstone tick delay, which is different to the Java version which has a delay of 1 redstone tick.
Steps to Reproduce:
See screenshots for setup
- Run two observers into separate command blocks that run the command time query gametime
- Observe the difference between the command block time output
- Run test to the Java Edition, and observe the timing there
Observed Results:
In Bedrock, there is a 6 game tick (3 rs) tick delay on the observer output. In Java, there is a 2 game tick (1 rs) tick delay.
Expected Results:
The delay should be the same across versions wherever possible, so 1 rs tick.
Screenshots/Videos attached: Yes
Notes:
- relates to
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MCPE-16371 Multiple mechanism components are ticked in a random order when they are to be ticked in exactly the same rs tick
- Resolved
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MCPE-15793 Redstone components don't apply the correct amount of delay when activated by world changes
- Reopened