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Bug
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Resolution: Unresolved
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None
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1.13.0.1 Beta, 1.18.10.26 Beta, 1.17.30.20 Beta, 1.17.10, 1.17.20.20 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.0.51 Beta, 1.14.0.2 Beta, 1.13.0.9 Beta, 1.12.0.11 Beta, 1.12.0.2 Beta, 1.11.0.10 Beta, 1.9.0.0 Beta, 1.2.13.60, 1.2.16.3, 1.5.0.1, 1.4.0.5, 1.5.0.4, 1.6.0.5, 1.5.0.14, 1.7.1, 1.7.0, 1.9.0, 1.11.0.7 Beta, 1.10.0, 1.14.0, 1.16.0, 1.16.200, 1.17.2 Hotfix, 1.18.2 Hotfix, 1.20.40.22 Preview, 1.20.30
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None
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Confirmed
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Multiple
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698149
This is a repost of MC-114274 for Bedrock Edition. For screenshots, please see that report.
Various blocks can be placed in multiple orientations based on the player's rotation (chests, pistons, etc). For most of these blocks, the side that will be facing the player when placed is positioned like so:
- Facing towards the player in first-person
- Facing away from the player (on the inner side) in third-person
- On the right half of the GUI icon
- Facing straight out in an item frame
This is illustrated in the following two images:
Some blocks do not follow this convention for one or more models, resulting in unintuitive or confusing placement. The following shows all blocks that have one or more inconsistencies (in Bedrock Edition):
- Fence gate
- End portal frame
- Anvil
- Banner
- Chest
- Command block
- Piston
- Skull
- Stairs
- Glazed terracotta
- Stonecutter
- Small dripleaf
- is duplicated by
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MCPE-121784 Small Dripleaf is placed in the player's hand differently than in Java (first person)
- Resolved