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Bug
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Resolution: Unresolved
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None
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1.19.50.20 Preview, 1.19.40.24 Preview, 1.19.30.22 Preview, 1.18.20.27 Beta, 1.18.0.21 Beta, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.200.53 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.14.20 Hotfix, 1.13.0.15 Beta, 1.2.15.01, 1.2.13.60, 1.2.16.3, 1.5.0.1, 1.11.4, 1.12.1, 1.13.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.210, 1.19.20, 1.19.31 Hotfix, 1.20.51 Hotfix
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Confirmed
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Multiple
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119221
What's Happening:
Shadows are not round, they are 12 sided polygons and break the immersion. The shadow is not based on the default texture in the games files.
What's Expected:
I expected all entities shadows to be a beautiful pixelated shape.
How to reproduce:
Look at any entity that has a shadow (eg. a spider), it should be a sharp, 12-sided polygon.
Screenshots Attached: Yes
- is duplicated by
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MCPE-80215 Shadows wouldn't have to be square
- Resolved
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MCPE-163229 Parity: the "circle" below the player is not the same
- Resolved