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  1. Minecraft (Bedrock codebase)
  2. MCPE-32662

Entities shadows are not based on the round texture

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.50.20 Preview, 1.19.40.24 Preview, 1.19.30.22 Preview, 1.18.20.27 Beta, 1.18.0.21 Beta, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.200.53 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.14.20 Hotfix, 1.13.0.15 Beta, 1.2.15.01, 1.2.13.60, 1.2.16.3, 1.5.0.1, 1.11.4, 1.12.1, 1.13.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.210, 1.19.20, 1.19.31 Hotfix, 1.20.51 Hotfix
    • Confirmed
    • Multiple
    • 119221

      What's Happening:
      Shadows are not round, they are 12 sided polygons and break the immersion. The shadow is not based on the default texture in the games files.

      What's Expected:
      I expected all entities shadows to be a beautiful pixelated shape.

      How to reproduce:
      Look at any entity that has a shadow (eg. a spider), it should be a sharp, 12-sided polygon.

      Screenshots Attached: Yes

        1. Creeper Shadow.png
          Creeper Shadow.png
          623 kB
        2. Creeper Shadow - 2.png
          Creeper Shadow - 2.png
          604 kB
        3. IMG_0172 .png
          IMG_0172 .png
          645 kB
        4. IMG_0173.png
          IMG_0173.png
          239 kB
        5. shadow.png
          shadow.png
          0.6 kB

            MrJam003 MrJam003
            Votes:
            27 Vote for this issue
            Watchers:
            11 Start watching this issue

              Created:
              Updated:
              CHK: