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Bug
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Resolution: Won't Fix
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None
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1.2.10.2, 1.8.1, 1.9.0.5 Beta
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None
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Plausible
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Tablet - iOS - iPad Air
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102758
I was messing with Jump Boost II in a map I'm creating on my iPad Air, but when I was some blocks away the effect started vanishing. I remember Xisumavoid's video on the range of beacons and I discovered that here on the iOS version it isn't, but weirdly enough I found some inconsistencies so I decided to mark with red glass the borders of the beacon range.
It created a strange shape so I opened another world at different coordinates and I recreated the original red border, but I discovered that the effect was vanishing in some areas where it shouldn’t have. I marked the new perimeter in green glass and comparing the borders I couldn't find a logic. I think it is a bug regarding chunk loading the effect, but you are the experts so here you have my issue.
- is duplicated by
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MCPE-50689 Beacon radius is not working properly.
- Resolved
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MCPE-67485 Beacon ranges have extended blind spots
- Resolved
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MCPE-80655 Beacons are ranges not perfect squares
- Resolved
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MCPE-106379 Beacon not affecting full range
- Resolved
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MCPE-123113 Beacon effects avoids redstone or redstone category blocks
- Resolved
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MCPE-144122 Level 4 Beacon
- Resolved
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MCPE-150298 beacons are broken
- Resolved
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MCPE-158553 beacon effects dont work in the corner chunks
- Resolved
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MCPE-160871 Beacon area of effect - parity issue.
- Resolved
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MCPE-174634 Beacons have a weird gap at the corner
- Resolved
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MCPE-183606 Maxed out beacon effects not going to the full range diagonally
- Resolved
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REALMS-2079 Fully activated conduit does not have full range in Realm.
- Resolved
- relates to
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MCPE-17595 Beacon beam disappears after going past 64 blocks.
- Open