I have an "Old" type world, the kind with the borders. Every time I travel away from an area and go back there later, I'm met with a loading glitch of flowing water and lava frozen in the air, along with un-decaying tree leaves. I've been setting my render distance to far to treat the bug, but It removes from the immersion that I seek with the distance fog. Please fix this, I don't want my builds to be drenched in water or lava, or have floating tree leaves in the sky whenever I exit a loaded chunk. As you can see, in the pictures below, it causes a lot of contortion to the world. This seems to happen after immense changes in the world (Manually removing large amounts of terrain, using /fill command, etc.).
- Zed
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