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Bug
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Resolution: Cannot Reproduce
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None
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1.2.1.1
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None
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Unconfirmed
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Xbox
Been noticing that when a skeleton is killed at the end of the sound byte it sounds like a slime is bouncing. It took me a few times before I realized there wasn't a slime in the room with me.
Not sure why there's that extra sound byte but it would be nice if it were removed.
Thanks!