When a piston is retracting, it's hitbox glitches for a split second, making it appear much bigger than it is.
Steps to Reproduce:
- Have a piston powered by a clock
- Place the cursor on the piston to view the hitbox
- Observe the hitbox as the piston retracts
Notice the large hitbox that generates around the extended piston as it retracts
The hitbox should be normal.
Screenshots/Videos attached: Yes
- is duplicated by
MCPE-30177 Piston retracting with no block has bounding box extending to 0,0,0