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  1. Minecraft (Bedrock codebase)
  2. MCPE-20893

Falling entities (such as sand) are a bit buggy

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.16.210
    • 1.13.0.1 Beta, 1.12.0.14 Beta, 1.16.210.60 Beta, 1.16.210.54 Beta, 1.15.0.8 RTX Beta, 1.16.0.60 Beta, 1.15.0.51 Beta, 1.14.20 Hotfix, 1.12.0.2 Beta, 1.4.4.0, 1.1.0.0, 1.1.0.55, 1.1.1.1, 1.1.3.52, 1.1.4.51, 1.2.0.2, 1.1.5.0, 1.2.0.9, 1.2.0.22, 1.2.0.31, 1.2.3.6, 1.2.5.12, 1.2.9.1, 1.2.10.1, 1.2.10.2, 1.2.13.5, 1.2.14.3, 1.2.13.54, 1.2.13.60, 1.2.16.3, 1.5.0.1, 1.4.0.5, 1.5.0.4, 1.4.3.0, 1.4.2.0, 1.6.0.5, 1.6.0, 1.7.0.3 Beta, 1.7.1, 1.7.0, 1.9.0.2 Beta, 1.9.0.3 Beta, 1.8.0, 1.8.1, 1.10.0, 1.11.0, 1.12.0.6 Beta, 1.11.4, 1.13.0.2 Beta, 1.12.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.201 Hotfix
    • None
    • Confirmed
    • Tablet - Android - Other (Specify in description)
    • 80824

      Since MCPE-18900 bug was partially fixed, there's still a small bug. When sand falls on something, the sand entity teleports and disappears, but the sand block itself is on the block it fell on. I'm on Samsung galaxy tab 4
      Steps to reproduce
      Make a pillar 5 or more blocks high.
      Place an extended piston on the bottom.
      Place an anvil, gravel or sand on the side of the pillar.
      When the item fallson the piston, the items texture stretches for a split second.

        1. Record_2019-08-24-17-55-10.mp4
          3.25 MB
          Drageon DB (Dragonborn)
        2. Screenshot_2017-04-02-21-15-12.png
          477 kB
          CSpider

            CrampedSpider72 CSpider
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              Created:
              Updated:
              Resolved:
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