Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-20545

Animals staying in a corner of the pen (duplicate of [MCPE-20424])

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.0.4.11
    • None
    • Unconfirmed
    • Phone - iOS - iPhone 6

      This ticket is a duplicate of MCPE-20424 because this one was written in french. So I'll try to translate but it's quite difficult to explain.

      In survival, I have four enclosures with my animals in (pigs, sheeps, cows and chickens). In each enclosure, there is always an animal staying in the corner which is oriented to the north-east.
      To make it free I have to break the fence in this corner. From this moment the animal is normal, move like the others and have the same behavior. But another come in this corner a few minutes after. Same thing if I kill it. If I let it here and bring the others in another enclosure, it won't move and a second animal will be wedged in the corner of the second enclosure.

      What I expected to happen was:
      -It has the same behavior as the other animals.

      What actually happen was:
      -It never walks, just turns the head and looks at the player.

      -It doesn't come to me when I hold food, doesn't go out when I open the doors of the enclosure, doesn't run when I hit it, doesn't go to its partner when I try to make them reproduce (but the baby is normal).

      -If it's a sheep its wool would grow up slower than on the other sheeps.

      Steps to reproduce:
      1. Build an enclosure.
      2. Put some animals in it.
      3. Wait a few minutes.

        1. IMG_2479[1].PNG
          678 kB
          La Fourmi
        2. IMG_2480[1].PNG
          614 kB
          La Fourmi
        3. IMG_2481[1].PNG
          833 kB
          La Fourmi
        4. IMG_2482[1].PNG
          943 kB
          La Fourmi

            la-buse.25 La Fourmi
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved: