Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-19849

Height view distance is too short even on highest setting (cloud related)



    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: 1.0.2, 1.0.3,
    • Fix Version/s:
    • Confirmation Status:
    • Platform:
      Windows 10 - PC
    • ADO:


      Rendering of high blocks trough clouds is nearly transparent (pretty much invisible) at what seems a fixed distance.

      This doesn't happen if you disable "beautiful skies"

      It seems to be a cloud-layer related bug

      I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.

      Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks even above clouds.

      Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows

      P.s.: It seems to be related to the cloud layer. Even without clouds the blocks above it are pretty much transparent or close to it, if I move around the building in CERTAIN angles I can see a hint of the chunks

      Further confirmation: disabling "Beautiful Skies" fixes the problem - confirmed then, the cloud layer makes everything opaque even when there are no clouds.


          Issue Links



              • Reporter:
                caiobrz Caio Netto
              • Votes:
                3 Vote for this issue
                3 Start watching this issue


                • Created:

                  Potential Duplicates