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  1. Minecraft (Bedrock codebase)
  2. MCPE-190021

Deferred Rendering, gray texture when looked up from underwater

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.60.27 Preview
    • None
    • Unconfirmed
    • Windows

      When l looked up the world from underwater in deferred rendering, I see the grey filter ( maybe water_still_gray). 

      : Although pack has correct .texture_set.json(#1) and pbr textures(#2)

      (#1)--the texture_set.json which defined 

      1. water_still_grey
      2. water_still_grey_mer           

      (#2)--

      1. water_still_grey has alpha channel and it's painted over with black
      2. water_still_grey_mer has alpha channel and it's painted over with black 

      This issue happens to me, not just with my pack. 

      platform is pc, igpu is radeon780m.

       

            kencraft31 kencraft31
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              Created:
              Updated: