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Bug
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Resolution: Unresolved
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None
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1.21.60.27 Preview
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None
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Unconfirmed
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Windows
When l looked up the world from underwater in deferred rendering, I see the grey filter ( maybe water_still_gray).
: Although pack has correct .texture_set.json(#1) and pbr textures(#2)
(#1)--the texture_set.json which defined
- water_still_grey
- water_still_grey_mer
(#2)--
- water_still_grey has alpha channel and it's painted over with black
- water_still_grey_mer has alpha channel and it's painted over with black
This issue happens to me, not just with my pack.
platform is pc, igpu is radeon780m.