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  1. Minecraft (Bedrock codebase)
  2. MCPE-189106

Upon loading dimension, Nether Portal offsets player towards NW

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    • Unconfirmed
    • iOS

      When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in B) clip into wall & fall (compressed_rec).mp4 .

      Steps to Reproduce

      1. Make a 3×3 Nether Portal in the Overworld, along the X axis.
      2. Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
      3. Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
      4. When repeated for portals along the Z axis, player is offset towards the West (-X).

      I’ve recreated the setup here: MCPE-189106_Test.mcworld

      Expected result
      Player ends up within the portal frame upon loading the dimension.

      Observed result
      Player offset towards N/W.

            NpBlaster36 NpBlaster36
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              Created:
              Updated: