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  1. Minecraft (Bedrock codebase)
  2. MCPE-187837

Entity shadow and vignette does not gradually fade in/out on light level changes

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.60.27 Preview, 1.21.60.23 Preview, 1.21.60.21 Preview, 1.21.50.26 Preview, 1.21.50.25 Preview, 1.21.41 Hotfix, 1.21.50.28 Preview, 1.21.50.29 Preview, 1.21.44 Hotfix, 1.21.60.25 Preview, 1.21.60.24 Preview, 1.21.51 Hotfix
    • Community Consensus
    • Multiple
    • 1358174

      Since 24w40a (1.21.2 Snapshot), entity shadow and vignette now gradually fades in/out on light level changes, for example, when a mobs/player is on unlit place or night time, then starting to walks toward lit place or sun start to rise/become day time, the shadow will gradually fades in and the vignette will gradually fades out, this is not the case on Bedrock Edition.

      Steps to reproduce:

      • Daylight cycle
      1. Give yourself a repeating command block, changes the redstone to "Always Active"
      2. Paste this to Command Input box: /time add 40
      3. Observe
      • Weather cycle
      1. Set the weather from clear to rain or thunderstorm
      2. Observe
      • Unlit/Dark places
      1. Give yourself a Night Vision effects, otherwise you wouldn't see the vignette transition due to being dark
      2. Enter an unlit/dark place (like caves, dark forest biomes, etc)
      3. Observe

      Expected results:
      Entity shadow and vignette gradually fades in/out on light level changes, like in Java Edition.

      Observed results:
      Entity shadow opacity stays the same, and vignette does not appear at all.

        1. Bedrock Entering Exiting Dark place.mp4
          4.23 MB
        2. Bedrock Shadow & Vignette.mp4
          7.24 MB
        3. Bedrock Weather.mp4
          3.68 MB
        4. Java Entering Exiting Dark place.mp4
          3.90 MB
        5. Java Shadow and Vignette.mp4
          7.57 MB
        6. Java Weather.mp4
          3.81 MB

            Zlexy KejuGorenk
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              Created:
              Updated:
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