-
Bug
-
Resolution: Unresolved
-
None
-
1.21.60.21 Preview, 1.21.50.25 Preview
-
Community Consensus
-
Multiple
-
1322070
Breeze ambient sounds were updated in 1.21.50.25 to use the idle_air sound when in the air.
However, both idle_ground and idle_air are now using incorrect pitches and volumes in sounds.json. These sounds are using the pitch configuration for whirl instead of the idle sound. (see MCPE-180029)
Bedrock Configuration:
Java Configuration:
Expected Result
Breeze idle sounds play with volume 1.0 and pitch variation [ 0.8, 1.2 ].
Observed Result
Breeze idle sounds play with volume variation [ 0.8, 1.0 ] and pitch variation [ 0.7, 1.1 ].
To Fix:
The proper configuration actually does not require any event-specific pitching, because the default entity volume and pitch variation are correct for the idle sounds.
Here is the right configuration for Bedrock: