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  1. Minecraft (Bedrock codebase)
  2. MCPE-187791

New breeze idle sounds are still not in parity with Java Edition

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.60.21 Preview, 1.21.50.25 Preview
    • Community Consensus
    • Multiple
    • 1322070

      Breeze ambient sounds were updated in 1.21.50.25 to use the idle_air sound when in the air.

      However, both idle_ground and idle_air are now using incorrect pitches and volumes in sounds.json. These sounds are using the pitch configuration for whirl instead of the idle sound. (see MCPE-180029)

      Bedrock Configuration:

      Java Configuration:

      Expected Result

      Breeze idle sounds play with volume 1.0 and pitch variation [ 0.8, 1.2 ].

      Observed Result

      Breeze idle sounds play with volume variation [ 0.8, 1.0 ] and pitch variation [ 0.7, 1.1 ].

      To Fix:

      The proper configuration actually does not require any event-specific pitching, because the default entity volume and pitch variation are correct for the idle sounds.

      Here is the right configuration for Bedrock:

            AgentMindStorm2 AgentMindStorm2
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              Updated:
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