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  1. Minecraft (Bedrock codebase)
  2. MCPE-187536

ambient_occlusion_exponent field in blocks.json does not affect light sources

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.60.21 Preview, 1.21.50.24 Preview
    • Confirmed
    • Multiple
    • 1332503

      In 1.21.50.24 preview, the field "ambient_occlusion_exponent" was introduced to blocks.json. This field is a replacement for the broken "brightness_gamma" field (see MCPE-167836).

      However, this new field does not work properly with light sources. This means the "ambient_occlusion_exponent" values configured for crying obsidian and the respawn anchor in vanilla are not displayed in-game.

      As an example, I have created a sample resource pack (attached below) which sets the following "ambient_occlusion_exponent" values:

      • dirt: 1.0 (default)
      • coarse_dirt: 100.0 (extremely dark)
      • dirt_with_roots: 0.0 (no shading at all)
      • sea_lantern: 1.0 (default)
      • glowstone: 100.0 (extemely dark)
      • shroomlight: 0.0 (no shading at all)

      While the field is functional on dirt, it does not work on light sources:

      Ambient Occlusion Exponent Resource Pack:

      Vanilla:

      This is definitely unintentional, as Crying Obsidian and Respawn Anchor have "ambient_occlusion_exponent" values of 2.0 configured. These do not apply in-game because of this bug.

      Expected Result

      Setting an "ambient_occlusion_exponent" value above 0 on any block, including light sources, in blocks.json will darken the block's face dimming and increase the amount of ambient occlusion.

      Observed Result

      Setting an "ambient_occlusion_exponent" value above 0 on light sources has no effect.

            AgentMindStorm2 AgentMindStorm2
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              Created:
              Updated:
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