-
Bug
-
Resolution: Unresolved
-
None
-
1.21.60.21 Preview, 1.21.50.24 Preview
-
Confirmed
-
Multiple
-
1332503
In 1.21.50.24 preview, the field "ambient_occlusion_exponent" was introduced to blocks.json. This field is a replacement for the broken "brightness_gamma" field (see MCPE-167836).
However, this new field does not work properly with light sources. This means the "ambient_occlusion_exponent" values configured for crying obsidian and the respawn anchor in vanilla are not displayed in-game.
As an example, I have created a sample resource pack (attached below) which sets the following "ambient_occlusion_exponent" values:
- dirt: 1.0 (default)
- coarse_dirt: 100.0 (extremely dark)
- dirt_with_roots: 0.0 (no shading at all)
- sea_lantern: 1.0 (default)
- glowstone: 100.0 (extemely dark)
- shroomlight: 0.0 (no shading at all)
While the field is functional on dirt, it does not work on light sources:
Ambient Occlusion Exponent Resource Pack:
Vanilla:
This is definitely unintentional, as Crying Obsidian and Respawn Anchor have "ambient_occlusion_exponent" values of 2.0 configured. These do not apply in-game because of this bug.
Expected Result
Setting an "ambient_occlusion_exponent" value above 0 on any block, including light sources, in blocks.json will darken the block's face dimming and increase the amount of ambient occlusion.
Observed Result
Setting an "ambient_occlusion_exponent" value above 0 on light sources has no effect.
- relates to
-
MCPE-187777 Certain blocks have inconsistent/outdated ambient_occlusion_exponent values in blocks.json
- Open