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Bug
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Resolution: Incomplete
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None
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1.21.23 Hotfix
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None
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Unconfirmed
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Windows
the component "use duration" is not synchronised with cooldown animation in game, if i put 10 secs in "use_duration", the animation of cooldown in game start instant, but the real cooldown will not start until the "use_animation" duration ends, thats so useless if i use scripts for take when "itemsStartUse" and "itemCompleteUse" because is not synchronised, fix cooldown animation so it starts once the item is already used, not when it is just being used and "use_animation" can be cancelled.
I upload a test addon for example and edit this video to explain the error: https://youtu.be/yY3HIFpR3R0