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  1. Minecraft (Bedrock codebase)
  2. MCPE-185868

Item Display Transforms break when using bone visibility

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.21.40.20 Preview, 1.21.40
    • 1.21.30.23 Preview, 1.21.21 Hotfix
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    • Confirmed
    • Multiple
    • 1285624

      When using the "item_display_transforms" feature in block geometry, it will fail if the block is utilizing "bone_visibility" in the geometry component. However, if the "bone_visibility" is in a permutation, then it functions as normal. For this example there are three blocks:
      "custom_namespace:custom_block" is a basic block.

      "custom_namespace:custom_block_part" is a basic block but utilizes the bone_visibility in the geometry component.

      "custom_namespace:custom_block_perm" is a basic block but utilizes the bone_visibility in the geometry component inside a permutation.

      Steps to reproduce:

      • Download the add-on attached
      • Launch Preview 1.21.30.23
      • Type "/give @s custom_namespace:custom_block"
      • Type "/give @s custom_namespace:custom_block_part"
      • Type "/give @s custom_namespace:custom_block_perm"

      Expected Behaviour:

      All three blocks will be inflated outside the normal slot size in the inventory

      Actual Behaviour:

      "custom_namespace:custom_block" and "custom_namespace:custom_block_perm" inflates outside the normal slot size in the inventory. "custom_namespace:custom_block_part" does not apply any of the item display transforms.

            SmokeyStack SmokeyStack
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              Created:
              Updated:
              Resolved:
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