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  1. Minecraft (Bedrock codebase)
  2. MCPE-185220

(Bedrock Editor) The location_pointer_idle entity summoned by commands can take damage and die

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    • Unconfirmed
    • Windows

      The Bug:

      The location_pointer_idle entity can take damage and die by normal means if summoned by commands. The location pointer entity in its idle state will take knockback if entity actions are running.

      Steps to Reproduce:

      1. Open the Minecraft Bedrock Editor in the latest Preview build.
      2. Create a new project. While creating the project, the project should be in Creative mode, on easy difficulty, have the world type infinite world, and cheats on. Do not enable any behavior packs or resource packs, do not use experiments and do not enable Education Edition.
      3. Once you create the project, go into crosshair mode.
      4. Open chat.
      5. Run this command: /summon editor:location_pointer_idle
      6. Attack the entity you just summoned with your fist, which is the location pointer in its idle state.

      Expected Results:

      The location_pointer_idle entity will be immune to damage if summoned by commands.

      Observed Results:

      The location_pointer_idle entity can take damage and even die if summoned by commands once damage is dealt to it. It will take knockback once entity actions are running and it will also flash red when attacked.

      Result of the glitch:

      Before attacking the location_pointer_idle entity:

      After attacking the location_pointer_idle entity:

            TheMightyDark TheMightyDark
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              Created:
              Updated:
              Resolved: