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  1. Minecraft (Bedrock codebase)
  2. MCPE-184658

The same GUI Scale Modifier value scales the GUI differently for different resolutions

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.2 Hotfix
    • None
    • Confirmed
    • Windows

      The game is scaled inconsistently, I have done some testing and noticed this cannot be normal behaviour.

      Steps to reproduce:

      1. Change the GUI Scale Modifier value to any value (such as 0 or -1)
      2. Go into windowed mode
      3. Go into fullscreen mode

      Observed result:
      When the game is in windowed mode it scales like Minecraft: Java Edition.
      When the game is in fullscreen or a potential full screen ratio it scales like on a phone screen.

      Expected result:
      The game scales the same whether you are in windowed or fullscreen mode.

      Notes:
      In the attached screenshots you can see this inconsistency. I assume there is something wrong with the conditional compilation inside the scaling code, e.g. wrong #IFDEF

        1. ApplicationFrameHost_CnwtQopL0E.png
          1.34 MB
          maxmwotan
        2. ouQ2gSJCF0.png
          1.47 MB
          maxmwotan

            maxmwotan maxmwotan
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              Updated:
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