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Bug
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Resolution: Unresolved
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None
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1.21.50.24 Preview, 1.21.40.22 Preview, 1.21.40.20 Preview, 1.21.20.22 Preview, 1.21.20.21 Preview, 1.21.1 Hotfix, 1.21.2 Hotfix, 1.21.23 Hotfix, 1.21.30, 1.21.31 Hotfix, 1.21.41 Hotfix, 1.21.50.28 Preview, 1.21.44 Hotfix
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Community Consensus
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Multiple
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1266779
When the Warden roars on bedrock, its tendrils will move a bit differently from its head, which does not happen on Java. Its head will also sometimes glitch while roaring and bend upwards into its body.
Step to Reproduce:
1. Spawn a Warden
2. Anger the Warden until it roars or run the command /playanimation @e[type=warden] animation.warden.roar
3. Look at the wardens ears/tendrils when it roars, they will move differently than on Java
Expected Result:
The roaring animation is the same as Java
Observed Result:
The roaring animation doesn't match and will sometimes glitch
Incorrect Tendril Movement: