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  1. Minecraft (Bedrock codebase)
  2. MCPE-183775

Warden roar animation is incorrect on Bedrock

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.50.24 Preview, 1.21.40.22 Preview, 1.21.40.20 Preview, 1.21.20.22 Preview, 1.21.20.21 Preview, 1.21.1 Hotfix, 1.21.2 Hotfix, 1.21.23 Hotfix, 1.21.30, 1.21.31 Hotfix, 1.21.41 Hotfix, 1.21.50.28 Preview, 1.21.44 Hotfix
    • Community Consensus
    • Multiple
    • 1266779

      When the Warden roars on bedrock, its tendrils will move a bit differently from its head, which does not happen on Java. Its head will also sometimes glitch while roaring and bend upwards into its body.

       

      Step to Reproduce:
      1. Spawn a Warden
      2. Anger the Warden until it roars or run the command /playanimation @e[type=warden] animation.warden.roar
      3. Look at the wardens ears/tendrils when it roars, they will move differently than on Java

      Expected Result:
      The roaring animation is the same as Java

      Observed Result:
      The roaring animation doesn't match and will sometimes glitch

       

      Incorrect Tendril Movement:

      WardenTendrils.mp4

            GotATrashCan GotATrashCan
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              Updated:
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