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Bug
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Resolution: Unresolved
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None
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1.21.60.21 Preview, 1.21.50.26 Preview, 1.21.50.25 Preview, 1.21.50.24 Preview, 1.21.50.20 Preview, 1.21.40.25 Preview, 1.21.40.22 Preview, 1.21.40.21 Preview, 1.21.40.20 Preview, 1.21.20.24 Preview, 1.21.20.23 Preview, 1.21.20.22 Preview, 1.21.20.21 Preview, 1.21.10.22 Preview, 1.20.81 Hotfix, 1.21.10.24 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.1 Hotfix, 1.21.30.22 Preview, 1.21.30.21 Preview, 1.21.2 Hotfix, 1.21.20, 1.21.30.24 Preview, 1.21.30.23 Preview, 1.21.21 Hotfix, 1.21.30.25 Preview, 1.21.22 Hotfix, 1.21.23 Hotfix, 1.21.30, 1.21.40.23 Preview, 1.21.31 Hotfix, 1.21.40, 1.21.41 Hotfix, 1.21.43 Hotfix, 1.21.50.28 Preview, 1.21.50.29 Preview, 1.21.44 Hotfix
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Confirmed
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Windows
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1249632
Z-fighting occurs on the top face of scaffolding. This is not the same issue as MCPE-120910, as this is observable at any distance, and only happens on the outer frame. Additionally, one of the texture involved in this appears to be misaligned.
This also occurs when being held, dropped as an item, and displayed in item frame and armor stand.
Steps to Reproduce:
- Place a scaffolding.
- Use a spyglass to zoom in on the top face of the scaffolding.
Observed Results:
Z-fighting occurs.
Expected Results:
Z-fighting would not occur.