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Bug
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Resolution: Duplicate
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None
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1.20.81 Hotfix
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None
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Unconfirmed
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Windows
When placing a chiseled bookshelf in the world, the textures do not map correctly when RTX is enabled. In this example, the following texture pack was used Vanilla RTX (https://minecraftrtx.net/ - Version 1.21.20).
Video - https://drive.google.com/file/d/1ldrFQ-Eosl9giSXlcfcP-uii652fj8Zi/view?usp=drive_link
Steps to reproduce
- Download Vanilla RTX V1.21.20 and install by double-clicking it.
- Make sure you're running Minecraft V1.20.81.
- Make sure Ray Tracing is turned off under Settings > Video > Ray Tracing (pure vanilla minecraft with no additional texture packs)
- In a Minecraft world create x4 chiseled bookshelves. Place them so that the front of the bookshelf displays in different directions.
- Log out of the world and apply the Vanilla RTX pack
- Click on Settings > Global Resources > My Packs > Vanilla RTX Normals
- Click on 'Activate'
- You should only have 'Vanilla RTX Normals' and 'Minecraft Texture Pack' enabled
- This should automatically enable Ray Tracing (Settings > Video > Ray Tracing)
- Log back into the world where the chiseled bookshelves have been placed. They will no longer render correctly with RTX enabled. If you try to interact with the block with a book, it will not display correctly either.
Possibly related bug MCPE-166159
- duplicates
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MCPE-166159 Chiseled Bookshelf doesn't render properly when RTX/ray tracing is enabled
- Open