Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-181780

1.21 ominous trial spawner activate sound is named wrong

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.60.21 Preview, 1.21.50.22 Preview, 1.21.40.25 Preview, 1.21.40.21 Preview, 1.21.20.24 Preview, 1.21.20.21 Preview, 1.21.10.21 Preview, 1.21.0.26 Preview, 1.21.10.24 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.1 Hotfix, 1.21.30.21 Preview, 1.21.3 Hotfix (PS4), 1.21.2 Hotfix, 1.21.20, 1.21.30.23 Preview, 1.21.21 Hotfix, 1.21.30.25 Preview, 1.21.22 Hotfix, 1.21.30, 1.21.31 Hotfix
    • Community Consensus
    • Multiple
    • 1252238

      The sound file used when a player is near a Trial Spawner with the Bad Omen effect is named charge_activate on Bedrock. On Java, all trial spawner sound effects that used the terminology of charge were renamed to ominous 24w18a.

      On Bedrock, the ambient sounds were correctly renamed to ambient_ominous# instead of ambient_charged#, but the charge_activate sound was missed.

      These files can be found in vanilla/sounds/block/trial_spawner.

      Expected Result

      The sound file is named ominous_activate, like Java Edition.

      Observed Result

      The sound file is still named charge_activate.

            AgentMindStorm2 AgentMindStorm2
            Votes:
            6 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              CHK: