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Bug
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Resolution: Unresolved
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None
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1.21.0.24 Preview, 1.21.0.23 Preview
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Community Consensus
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Multiple
Many of the new sound events in 1.21 do not match their Java Edition counterparts. This is a departure from the precedent set in 1.20.40 and 1.20.50, where all new sound events used the correct names and definitions that aligned with Java Edition. This affects commands such as those used in Marketplace maps. Controlled by sound_definitions.json.
In addition, some sound events have different pitches or volumes used for their sounds. This causes them to sound different when played in-game AND with commands. Controlled by sound_definitions.json.
Finally, some sound events are implemented differently than Java Edition. They sound the same when played with commands, but different in-game. Controlled by sounds.json and sound_definitions.json combined, or by the entity's entity.json file in case of the Breeze.
See table below. Note the [MISSING] does not mean the sound is silent in-game; it means there is no corresponding sound event in Bedrock Edition. Thus, these sounds cannot be controlled separately in Bedrock, unlike Java.
Java Sound Event | Bedrock Sound Event | Name Matches | Sound Definition Matches | Implementation Matches |
---|---|---|---|---|
block.crafter.craft | crafter.craft | ❌ | ❌ | ❌ |
block.crafter.fail | crafter.fail | ❌ | ❌ | ❌ |
ui.button.click | crafter.disable_slot | ❌ | ✅ | ✅ |
block.copper_bulb.turn_on | block.copper_bulb.turn_on | ✅ | ✅ | ✅ |
block.copper_bulb.turn_off | block.copper_bulb.turn_off | ✅ | ✅ | ✅ |
block.copper_bulb.break | break.copper_bulb | ❌ | ✅ | ❌ |
block.copper_bulb.fall | fall.copper_bulb | ❌ | ✅ | ❌ |
block.copper_bulb.hit | hit.copper_bulb | ❌ | ✅ | ❌ |
block.copper_bulb.place | place.copper_bulb | ❌ | ✅ | ❌ |
block.copper_bulb.step | step.copper_bulb | ❌ | ✅ | ❌ |
block.tuff_bricks.break | [MISSING] | ❌ | ❌ | ❌ |
block.tuff_bricks.fall | [MISSING] | ❌ | ❌ | ❌ |
block.tuff_bricks.hit | [MISSING] | ❌ | ❌ | ❌ |
block.tuff_bricks.place | place.tuff_bricks | ❌ | ✅ | ❌ |
block.tuff_bricks.step | step.tuff_bricks | ❌ | ✅ | ❌ |
block.copper_grate.break | break.copper_grate | ❌ | ✅ | ❌ |
block.copper_grate.fall | [MISSING] | ❌ | ❌ | ❌ |
block.copper_grate.hit | [MISSING] | ❌ | ❌ | ❌ |
block.copper_grate.place | [MISSING] | ❌ | ❌ | ❌ |
block.copper_grate.step | step.copper_grate | ❌ | ✅ | ❌ |
block.copper_door.close | close_door.copper | ❌ | ✅ | ❌ |
block.copper_door.open | open_door.copper | ❌ | ❌ | ❌ |
block.copper_trapdoor.close | [MISSING] | ❌ | ❌ | ❌ |
block.copper_trapdoor.open | open_trapdoor.copper | ❌ | ✅ | ❌ |
block.heavy_core.break | break.heavy_core | ❌ | ✅ | ❌ |
block.heavy_core.fall | [MISSING] | ❌ | ❌ | ❌ |
block.heavy_core.hit | [MISSING] | ❌ | ❌ | ❌ |
block.heavy_core.place | [MISSING] | ❌ | ❌ | ❌ |
block.heavy_core.step | step.heavy_core | ❌ | ✅ | ❌ |
block.trial_spawner.open_shutter | trial_spawner.open_shutter | ❌ | ✅ | ✅ |
block.trial_spawner.eject_item | trial_spawner.eject_item | ❌ | ✅ | ✅ |
block.trial_spawner.ambient | trial_spawner.ambient | ❌ | ✅ | ✅ |
block.trial_spawner.ambient_ominous | trial_spawner.ambient_ominous | ❌ | ✅ | ✅ |
block.trial_spawner.about_to_spawn_item | ominous_item_spawner.about_to_spawn_item | ❌ | ✅ | ❌ |
block.trial_spawner.break | trial_spawner.break | ❌ | ❌ | ❌ |
block.trial_spawner.ominous_activate | trial_spawner.charge_activate | ❌ | ✅ | ❌ |
block.trial_spawner.close_shutter | trial_spawner.close_shutter | ❌ | ✅ | ✅ |
block.trial_spawner.detect_player | trial_spawner.detect_player | ❌ | ❌ | ❌ |
block.trial_spawner.fall | [MISSING] | ❌ | ❌ | ❌ |
block.trial_spawner.hit | trial_spawner.hit | ❌ | ✅ | ❌ |
block.trial_spawner.place | trial_spawner.place | ❌ | ✅ | ❌ |
block.trial_spawner.spawn_item | ominous_item_spawner.spawn_item | ❌ | ✅ | ❌ |
block.trial_spawner.spawn_item_begin | ominous_item_spawner.spawn_item_begin | ❌ | ✅ | ❌ |
block.trial_spawner.spawn_mob | trial_spawner.spawn_mob | ❌ | ✅ | ✅ |
block.trial_spawner.step | trial_spawner.step | ❌ | ✅ | ❌ |
block.cobweb.break | break.web | ❌ | ✅ | ❌ |
block.cobweb.fall | [MISSING] | ❌ | ❌ | ❌ |
block.cobweb.hit | [MISSING] | ❌ | ❌ | ❌ |
block.cobweb.place | [MISSING] | ❌ | ❌ | ❌ |
block.cobweb.step | step.web | ❌ | ✅ | ❌ |
block.vault.activate | vault.activate | ❌ | ❌ | ❌ |
block.vault.ambient | vault.ambient | ❌ | ✅ | ✅ |
block.vault.break | vault.break | ❌ | ❌ | ❌ |
block.vault.close_shutter | vault.close_shutter | ❌ | ✅ | ✅ |
block.vault.deactivate | vault.deactivate | ❌ | ✅ | ✅ |
block.vault.eject_item | vault.eject_item | ❌ | ✅ | ❌ |
block.vault.fall | [MISSING] | ❌ | ❌ | ❌ |
block.vault.hit | vault.hit | ❌ | ✅ | ❌ |
block.vault.insert_item | vault.insert_item | ❌ | ✅ | ❌ |
block.vault.insert_item_fail | vault.insert_item_fail | ❌ | ✅ | ❌ |
block.vault.open_shutter | vault.open_shutter | ❌ | ✅ | ✅ |
block.vault.place | vault.place | ❌ | ✅ | ❌ |
block.vault.step | vault.step | ❌ | ✅ | ❌ |
block.polished_tuff.break | [MISSING] | ❌ | ❌ | ❌ |
block.polished_tuff.fall | [MISSING] | ❌ | ❌ | ❌ |
block.polished_tuff.hit | [MISSING] | ❌ | ❌ | ❌ |
block.polished_tuff.place | [MISSING] | ❌ | ❌ | ❌ |
block.polished_tuff.step | [MISSING] | ❌ | ❌ | ❌ |
item.mace.smash_air | mace.smash_air | ❌ | ✅ | ✅ |
item.mace.smash_ground | mace.smash_ground | ❌ | ❌ | ❌ |
item.mace.smash_ground_heavy | mace.heavy_smash_ground | ❌ | ❌ | ❌ |
entity.bogged.ambient | mob.bogged.ambient | ❌ | ✅ | ✅ |
entity.bogged.death | mob.bogged.death | ❌ | ✅ | ✅ |
entity.bogged.hurt | mob.bogged.hurt | ❌ | ✅ | ✅ |
entity.bogged.shear | [MISSING] | ❌ | ❌ | ❌ |
entity.bogged.step | mob.bogged.step | ❌ | ✅ | ✅ |
entity.breeze.charge | mob.breeze.charge | ❌ | ✅ | ✅ |
entity.breeze.death | mob.breeze.death | ❌ | ✅ | ❌ |
entity.breeze.deflect | mob.breeze.deflect | ❌ | ✅ | ✅ |
entity.breeze.hurt | mob.breeze.hurt | ❌ | ✅ | ❌ |
entity.breeze.idle_air | mob.breeze.idle_air | ❌ | ✅ | ❌ |
entity.breeze.idle_ground | mob.breeze.idle_ground | ❌ | ✅ | ❌ |
entity.breeze.inhale | mob.breeze.inhale | ❌ | ✅ | ✅ |
entity.breeze.jump | mob.breeze.jump | ❌ | ✅ | ✅ |
entity.breeze.land | mob.breeze.land | ❌ | ✅ | ✅ |
entity.breeze.shoot | mob.breeze.shoot | ❌ | ❌ | ❌ |
entity.breeze.slide | mob.breeze.slide | ❌ | ✅ | ✅ |
entity.breeze.whirl | mob.breeze.whirl | ❌ | ❌ | ❌ |
entity.breeze.wind_burst | breeze_wind_charge.burst | ❌ | ❌ | ❌ |
entity.parrot.imitate.bogged | [MISSING] | ❌ | ❌ | ❌ |
entity.parrot.imitate.breeze | [MISSING] | ❌ | ❌ | ❌ |
entity.wind_charge.throw | [MISSING] | ❌ | ❌ | ❌ |
entity.wind_charge.wind_burst | wind_charge.burst | ❌ | ❌ | ❌ |
event.mob_effect.bad_omen | apply_effect.bad_omen | ❌ | ✅ | ✅ |
event.mob_effect.raid_omen | apply_effect.raid_omen | ❌ | ✅ | ✅ |
event.mob_effect.trial_omen | apply_effect.trial_omen | ❌ | ✅ | ✅ |
Additional Notes:
- As stated above, [MISSING] does not mean the sound is silent in-game; it means there is no corresponding sound event in Bedrock Edition. Thus, these sounds cannot be controlled separately in Bedrock, unlike Java.
- Breeze sounds have multiple issues due to their implementation through breeze.entity.json. See MCPE-180023 for details on the idle sound and MCPE-180029 for the whirl sound. Other sounds, such as hurt and death, are configured incorrectly in sounds.json.
- The mob.breeze.charge sound is duplicated in sounds.json and breeze.entity.json. (charge is not a valid sound call in sounds.json)
- The mob.breeze.idle_air sound never plays (ambient.in.air is not a valid sound call in sounds.json)
- 1.21 block sound implementations are incorrect across the board. Java Edition uses consistent break, fall, hit, place, and step configurations when calling any block sound, matching this table (from the "stone" page on Minecraft Wiki). These pitches and volumes apply to all block types except metal, anvil, and turtle_egg:
- This issue is not new to 1.21, but that is outside the scope of this report. All block sound sets added from 1.16 onward are affected.
- Block sounds do not follow any consistent convention, as seen in the table:
- Trial Spawner/Vault: [block_name].[action] — Break, Fall, Hit, Place, Step + Unique sounds
- Copper Bulb: [action].[block_name] — Break, Fall, Hit, Place, Step
- Copper Bulb: block.[block_name].[action] — Turn Off Turn On
- Tuff Bricks: [action].[block_name] — Place, Step only
- Heavy Core, Copper Grate: [action.block_name] — Break, Step only
- Java Edition always follows block.[block_name].[action] — Break, Fall, Hit, Place, Step + Unique sounds
- The issues with Wind Charge and Breeze Wind Burst sounds are detailed here: https://bugs.mojang.com/browse/MCPE-180027