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  1. Minecraft (Bedrock codebase)
  2. MCPE-180966

Parity: 1.21 sound events do not match Java Edition

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.0.24 Preview, 1.21.0.23 Preview
    • Community Consensus
    • Multiple

      Many of the new sound events in 1.21 do not match their Java Edition counterparts. This is a departure from the precedent set in 1.20.40 and 1.20.50, where all new sound events used the correct names and definitions that aligned with Java Edition. This affects commands such as those used in Marketplace maps. Controlled by sound_definitions.json.

      In addition, some sound events have different pitches or volumes used for their sounds. This causes them to sound different when played in-game AND with commands. Controlled by sound_definitions.json.

      Finally, some sound events are implemented differently than Java Edition. They sound the same when played with commands, but different in-game. Controlled by sounds.json and sound_definitions.json combined, or by the entity's entity.json file in case of the Breeze.

      See table below. Note the [MISSING] does not mean the sound is silent in-game; it means there is no corresponding sound event in Bedrock Edition. Thus, these sounds cannot be controlled separately in Bedrock, unlike Java.

      Java Sound Event Bedrock Sound Event Name Matches Sound Definition Matches Implementation Matches
      block.crafter.craft crafter.craft
      block.crafter.fail crafter.fail
      ui.button.click crafter.disable_slot
      block.copper_bulb.turn_on block.copper_bulb.turn_on
      block.copper_bulb.turn_off block.copper_bulb.turn_off
      block.copper_bulb.break break.copper_bulb
      block.copper_bulb.fall fall.copper_bulb
      block.copper_bulb.hit hit.copper_bulb
      block.copper_bulb.place place.copper_bulb
      block.copper_bulb.step step.copper_bulb
      block.tuff_bricks.break [MISSING]
      block.tuff_bricks.fall [MISSING]
      block.tuff_bricks.hit [MISSING]
      block.tuff_bricks.place place.tuff_bricks
      block.tuff_bricks.step step.tuff_bricks
      block.copper_grate.break break.copper_grate
      block.copper_grate.fall [MISSING]
      block.copper_grate.hit [MISSING]
      block.copper_grate.place [MISSING]
      block.copper_grate.step step.copper_grate
      block.copper_door.close close_door.copper
      block.copper_door.open open_door.copper
      block.copper_trapdoor.close [MISSING]
      block.copper_trapdoor.open open_trapdoor.copper
      block.heavy_core.break break.heavy_core
      block.heavy_core.fall [MISSING]
      block.heavy_core.hit [MISSING]
      block.heavy_core.place [MISSING]
      block.heavy_core.step step.heavy_core
      block.trial_spawner.open_shutter trial_spawner.open_shutter
      block.trial_spawner.eject_item trial_spawner.eject_item
      block.trial_spawner.ambient trial_spawner.ambient
      block.trial_spawner.ambient_ominous trial_spawner.ambient_ominous
      block.trial_spawner.about_to_spawn_item ominous_item_spawner.about_to_spawn_item
      block.trial_spawner.break trial_spawner.break
      block.trial_spawner.ominous_activate trial_spawner.charge_activate
      block.trial_spawner.close_shutter trial_spawner.close_shutter
      block.trial_spawner.detect_player trial_spawner.detect_player
      block.trial_spawner.fall [MISSING]
      block.trial_spawner.hit trial_spawner.hit
      block.trial_spawner.place trial_spawner.place
      block.trial_spawner.spawn_item ominous_item_spawner.spawn_item
      block.trial_spawner.spawn_item_begin ominous_item_spawner.spawn_item_begin
      block.trial_spawner.spawn_mob trial_spawner.spawn_mob
      block.trial_spawner.step trial_spawner.step
      block.cobweb.break break.web
      block.cobweb.fall [MISSING]
      block.cobweb.hit [MISSING]
      block.cobweb.place [MISSING]
      block.cobweb.step step.web
      block.vault.activate vault.activate
      block.vault.ambient vault.ambient
      block.vault.break vault.break
      block.vault.close_shutter vault.close_shutter
      block.vault.deactivate vault.deactivate
      block.vault.eject_item vault.eject_item
      block.vault.fall [MISSING]
      block.vault.hit vault.hit
      block.vault.insert_item vault.insert_item
      block.vault.insert_item_fail vault.insert_item_fail
      block.vault.open_shutter vault.open_shutter
      block.vault.place vault.place
      block.vault.step vault.step
      block.polished_tuff.break [MISSING]
      block.polished_tuff.fall [MISSING]
      block.polished_tuff.hit [MISSING]
      block.polished_tuff.place [MISSING]
      block.polished_tuff.step [MISSING]
      item.mace.smash_air mace.smash_air
      item.mace.smash_ground mace.smash_ground
      item.mace.smash_ground_heavy mace.heavy_smash_ground
      entity.bogged.ambient mob.bogged.ambient
      entity.bogged.death mob.bogged.death
      entity.bogged.hurt mob.bogged.hurt
      entity.bogged.shear [MISSING]
      entity.bogged.step mob.bogged.step
      entity.breeze.charge mob.breeze.charge
      entity.breeze.death mob.breeze.death
      entity.breeze.deflect mob.breeze.deflect
      entity.breeze.hurt mob.breeze.hurt
      entity.breeze.idle_air mob.breeze.idle_air
      entity.breeze.idle_ground mob.breeze.idle_ground
      entity.breeze.inhale mob.breeze.inhale
      entity.breeze.jump mob.breeze.jump
      entity.breeze.land mob.breeze.land
      entity.breeze.shoot mob.breeze.shoot
      entity.breeze.slide mob.breeze.slide
      entity.breeze.whirl mob.breeze.whirl
      entity.breeze.wind_burst breeze_wind_charge.burst
      entity.parrot.imitate.bogged [MISSING]
      entity.parrot.imitate.breeze [MISSING]
      entity.wind_charge.throw [MISSING]
      entity.wind_charge.wind_burst wind_charge.burst
      event.mob_effect.bad_omen apply_effect.bad_omen
      event.mob_effect.raid_omen apply_effect.raid_omen
      event.mob_effect.trial_omen apply_effect.trial_omen

      Additional Notes:

      • As stated above, [MISSING] does not mean the sound is silent in-game; it means there is no corresponding sound event in Bedrock Edition. Thus, these sounds cannot be controlled separately in Bedrock, unlike Java.
      • Breeze sounds have multiple issues due to their implementation through breeze.entity.json. See MCPE-180023 for details on the idle sound and MCPE-180029 for the whirl sound. Other sounds, such as hurt and death, are configured incorrectly in sounds.json.
        • The mob.breeze.charge sound is duplicated in sounds.json and breeze.entity.json. (charge is not a valid sound call in sounds.json)
        • The mob.breeze.idle_air sound never plays (ambient.in.air is not a valid sound call in sounds.json)
      • 1.21 block sound implementations are incorrect across the board. Java Edition uses consistent break, fall, hit, place, and step configurations when calling any block sound, matching this table (from the "stone" page on Minecraft Wiki). These pitches and volumes apply to all block types except metal, anvil, and turtle_egg:
        • This issue is not new to 1.21, but that is outside the scope of this report. All block sound sets added from 1.16 onward are affected.
      • Block sounds do not follow any consistent convention, as seen in the table:
        • Trial Spawner/Vault: [block_name].[action] — Break, Fall, Hit, Place, Step + Unique sounds
        • Copper Bulb: [action].[block_name] — Break, Fall, Hit, Place, Step
        • Copper Bulb: block.[block_name].[action] — Turn Off Turn On
        • Tuff Bricks: [action].[block_name] — Place, Step only
        • Heavy Core, Copper Grate: [action.block_name] — Break, Step only
        • Java Edition always follows block.[block_name].[action] — Break, Fall, Hit, Place, Step + Unique sounds
      • The issues with Wind Charge and Breeze Wind Burst sounds are detailed here: https://bugs.mojang.com/browse/MCPE-180027

            AgentMindStorm2 AgentMindStorm2
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              Created:
              Updated:
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